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Do you think it will be possible to call throw~ on multiple items in a list?
I'm making an app that will run a signal through an unknown number of effects in any given order.
To keep the effects abstracted, I'm routing signal through them using throw~ and catch~.
To make it so PD can use the effects in any order, I'm thinking that I'll create a list of message names, then loop through that list (using 'until') and call throw~ on each item.
But before I go down this road, I'd like to verify that this approach won't be too slow. PD is magic, and one gets used to that magic. But looping through a list and throwing an audio signal thousands of times a second for each item in the list seems like it will probably fail.
PD experts, what do you say? If this will indeed fail, can you think of another way to achieve what I'm looking to do? The next option, I guess, is dynamic patching....
All help appreciated... thanks.
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