I am looking to call Wavs from a stored location into my App. So a user can easily access the wav instead of them having to go to an external folder to delete/share a file etc etc. Is there any quick/easier way to do this? I had a look at the scene player example and it looks really complex.
Any help/guidance would be great!!!
I'm not entirely sure what you mean here. Do you want to load wav files that come with your app, or do you want to allow users to load wavs that come from outside the app? How big are those wavs?
Thanks for the reply
Sorry for the confusion. I'm building an app that lets users record audio using libpd for Android. Currently the recording(wavs) are stored outside my app at /sdcard/pd. In order for the user to delete/share their recording they have to use a file manager like Astro to get to this location(sdcard/pd).
What I want is that the user can access their recordings(located @ sdcard/pd) from inside MY app without having to use Astro to get to the wavs at sdcard/pd.
So yes I want users to be able to access wavs from outside the app located a /sdcard/pd.
Oh the size of the wav will differ depending on how long the recording is
Thanks again
Maybe you can open the files from within your app and play them using a libpd patch?
I record the files using code like this
With a patch like this that also performs the playback
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