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Using libPD with bluetooth

mv_voglmv_vogl Posts: 1
edited February 2013 in Pd Everywhere

Hi All, I'm trying to get the my pdpatch in my iOS app to play over bluetooth not just the internal speaker/headset.
I have tried to use audiosettings library and force it to play thru the bluetooth device but to no avail. Maybe I don't have it setup correctly or importing correctly? Here is the link to a screenshot of the patch:
Is there another way to approach this?
Any lead would be appreciated.
Quick plug for Peter's book btw, lifesaver :)



  • margaritamargarita Posts: 3
    edited February 2013

    Hi All, I'm working with Markus ^ to try to get this to work. Now while going thru the comments on some other posts it seems that bluetooth cannot work thru libpd in an iOS App? I went ahead and imported mediasettings on loadbang and then had a bang go and set: params @input 0 1 @output 1 2. Now this worked perfectly on my computer running pd-extended. Of course this is because the mediasettings library in pd-extended and not in pd-vanilla or in libpd. Is there a way to get that library in libpd? Is there a way to compile it in there? I'm not sure I'd even know where to begin on that. Any suggestions on how to go about it in babysteps? Thanks! ~margarita

  • pbrinkmannpbrinkmann Posts: 686 ✭✭
    edited February 2013

    When working with libpd, you can't change the audio settings from within Pd. I personally don't know how to route audio to a Bluetooth device with iOS, but you want to look at the way PdAudioController and PdAudioUnit configure the audio session/unit. Chances are that there's a parameter in there that you can change to use the Bluetooth device.

  • Thanks for the quick response! I'll look into the PdAudioController and PdAudioUnit and see if that allows to set the audiosettings for the output device.

  • pbrinkmannpbrinkmann Posts: 686 ✭✭

    Sounds good. When you figure it out, please report back. Depending on how intrusive this change is, we may want to make it configurable in the API.

  • Will do! Hope we can figure it out. :)

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