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      <title>All Discussions - Create Digital Noise</title>
      <link>http://createdigitalnoise.com/discussions/feed.rss</link>
      <pubDate>Wed, 22 May 13 02:08:21 -0500</pubDate>
         <description>All Discussions - Create Digital Noise</description>
   <language>en-CA</language>
   <atom:link href="/discussions/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Internet Marketing Tips - Not Every Big Business Is Run Like A Freak Show</title>
      <link>http://createdigitalnoise.com/discussion/2492/internet-marketing-tips-not-every-big-business-is-run-like-a-freak-show</link>
      <pubDate>Wed, 22 May 2013 00:59:40 -0500</pubDate>
      <dc:creator>linlinlinlin</dc:creator>
      <guid isPermaLink="false">2492@/discussions</guid>
      <description><![CDATA[<p>A new carefully thread in the Warrior Forum these days just produced me personally ought to give you a giggle while My partner and i reached the protection of those becoming focused. Whilst My partner and i arranged using the OP's idea, I think the communication could have <a rel="nofollow" href="http://www.fashionsportsjordan.com/">wholesale jordans shoes for sale</a>
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<p>I possibly could carry on, such as 360, 000 furthermore video clips which dopes like me personally publish to Vimeo which are related along with Nike. Besides, they will need not promote their own website. We all practice it for the children. We all practice it through boasting in relation to each of our brand new Nike Atmosphere Max three months and publishing video clips of people wanting to carry out each of our <a rel="nofollow" href="http://www.sportsjordanair.com/">wholesale jordan shoes online store</a>  impersonation. Oh, I'm sorry, with this age group it is Lebron John. Besides, Let me include either of their bankrolls. Maybe they will utilize a marketer to help them using their impression.</p>
]]></description>
   </item>
   <item>
      <title>paxil medicine</title>
      <link>http://createdigitalnoise.com/discussion/2491/paxil-medicine</link>
      <pubDate>Tue, 21 May 2013 10:09:16 -0500</pubDate>
      <dc:creator>RaipimepaupS</dc:creator>
      <guid isPermaLink="false">2491@/discussions</guid>
      <description><![CDATA[<p>paxil paroxetine <a rel="nofollow" href="http://www.youtube.com/watch?v=XHnAlVPx1bc">paxil</a> buy paxil international pharmacy</p>
]]></description>
   </item>
   <item>
      <title>Using low level Core Audio directly with libpd</title>
      <link>http://createdigitalnoise.com/discussion/2439/using-low-level-core-audio-directly-with-libpd</link>
      <pubDate>Fri, 17 May 2013 05:35:05 -0500</pubDate>
      <dc:creator>kowongh</dc:creator>
      <guid isPermaLink="false">2439@/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I was wondering if its okay to use the Remote io audio unit (Core Audio) to play time sensitive sounds while using Libpd as a sequencer and a background sound fx sound source.</p>

<p>I want to achieve the best possible latency for my app. The latency is alright -- It's at 16 ticks per buffer and its still noticeably late.</p>

<p>Inside my patch are some tabread4~. I am wondering if I can swap out the tabread4~s for low level core audio code using Remote IO audio unit to playback my samples, or does the libpd framework not like it when the low level core audio stuff its using is being tampered with?</p>

<p>I am reading the Core Audio book right now, so I just want to make sure that I am okay using both libpd and Core Audio audio units together before going ahead and trying to integrate it into my libpd project.</p>
]]></description>
   </item>
   <item>
      <title>Pd side errors within Eclipse IDE</title>
      <link>http://createdigitalnoise.com/discussion/2321/pd-side-errors-within-eclipse-ide</link>
      <pubDate>Thu, 02 May 2013 19:49:04 -0500</pubDate>
      <dc:creator>choons</dc:creator>
      <guid isPermaLink="false">2321@/discussions</guid>
      <description><![CDATA[<p>Hi, I've run into an issue where my app just stops playing and I can't find any obvious error. I suspect I'm overflowing the  stack on the Pd side. My question is how can I get the error messages that appear in the Pd console when working from a PC to show up in the Eclipse logcat or somewhere in the IDE when I'm working with libpd on my phone?</p>
]]></description>
   </item>
   <item>
      <title>Recording level meter</title>
      <link>http://createdigitalnoise.com/discussion/2365/recording-level-meter</link>
      <pubDate>Thu, 09 May 2013 12:10:29 -0500</pubDate>
      <dc:creator>choons</dc:creator>
      <guid isPermaLink="false">2365@/discussions</guid>
      <description><![CDATA[<p>Hi- I've got a simple patch that records audio from a phone's microphone to a wav file. It would be useful to have a recording input level meter on the phone so the user can avoid clipping the audio. Is there a way (or a best way) to monitor the input level in libpd? I'm on Android, but a general solution would be great too.</p>
]]></description>
   </item>
   <item>
      <title>Python - Receive events from patch</title>
      <link>http://createdigitalnoise.com/discussion/2320/python-receive-events-from-patch</link>
      <pubDate>Thu, 02 May 2013 14:21:33 -0500</pubDate>
      <dc:creator>joelt</dc:creator>
      <guid isPermaLink="false">2320@/discussions</guid>
      <description><![CDATA[<p>I've been mucking with the libpd/python/test.py program. It looks like you should be able to receive events from within the pd patch. However, after trying with the metro and fiddle~ objects, it doesn't appear as if it works correctly. I've attached [metro 1000] -&gt; [s eggs]. I was expecting the test.py output to include the bangs from the metronome as it subscribes to "eggs" (libpd_subscribe("eggs").</p>

<p>However, I only get events that essentially originated from test.py. test.py sends messages to "spam" which because of the patch forwards to [s eggs], these come thru, but the ones from metro do not? Any ideas?</p>
]]></description>
   </item>
   <item>
      <title>Problems with Eclipse on Mac</title>
      <link>http://createdigitalnoise.com/discussion/2432/problems-with-eclipse-on-mac</link>
      <pubDate>Thu, 16 May 2013 09:02:47 -0500</pubDate>
      <dc:creator>bsabiston</dc:creator>
      <guid isPermaLink="false">2432@/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I've been trying to get pd-for-android to compile on a mac.  I'm working from the "Making Musical Apps" book.  I was able to solve some compile errors by including earlier versions of the Android SDK.  But I still get a bunch of compile errors like these:</p>

<p>-The import com.noisepages cannot be resolved MidiToPdAdapter.java</p>

<p>-The method beginBlock() of type MidiToPdAdapter must override or implement a supertype method</p>

<p>-The method endBlock() of type MidiToPdAdapter must override or implement a supertype method</p>

<p>-PROPERTY_OUTPUT_SAMPLE_RATE cannot be resolved or is not a field</p>

<p>-PROPERTY_OUTPUT_FRAMES_PER_BUFFER cannot be resolved or is not a field</p>

<p>-MidiReceiver cannot be resolved to a type</p>

<p>Anyone know what causes these problems? 
Thanks
Bob</p>
]]></description>
   </item>
   <item>
      <title>LibPD in actionscript 3?</title>
      <link>http://createdigitalnoise.com/discussion/1646/libpd-in-actionscript-3</link>
      <pubDate>Tue, 09 Oct 2012 15:17:43 -0500</pubDate>
      <dc:creator>arcadiadivine</dc:creator>
      <guid isPermaLink="false">1646@/discussions</guid>
      <description><![CDATA[<p>I'm planning an adventure game in flash and I wanted to integrate libpd as a sound engine. My plan is to generate a world by inputting sounds but I'm unsure of how to integrate libpd into actionscript 3. Can anyone give me any pointers on where to start? The game engine I plan on using is the Citrus Engine with starling integrated by the way.</p>
]]></description>
   </item>
   <item>
      <title>Cheap Nike Free Run for Running Athletes</title>
      <link>http://createdigitalnoise.com/discussion/2334/cheap-nike-free-run-for-running-athletes</link>
      <pubDate>Mon, 06 May 2013 03:12:19 -0500</pubDate>
      <dc:creator>akaueller</dc:creator>
      <guid isPermaLink="false">2334@/discussions</guid>
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]]></description>
   </item>
   <item>
      <title>MobMuPlat release - open source libpd-iOS app</title>
      <link>http://createdigitalnoise.com/discussion/2331/mobmuplat-release-open-source-libpd-ios-app</link>
      <pubDate>Sun, 05 May 2013 17:53:23 -0500</pubDate>
      <dc:creator>monkeyswarm</dc:creator>
      <guid isPermaLink="false">2331@/discussions</guid>
      <description><![CDATA[<p>Hi pd everywhere,</p>

<p>A few months ago, I released MobMuPlat, an iOS app to host pd patches (via libpd) with user-created GUIs (made with an accompanying OSX GUI editor). 
It's been refined and tested a bit since then, and now it has been released open source.</p>

<p><a href="http://www.mobmuplat.com" target="_blank" rel="nofollow">http://www.mobmuplat.com</a></p>

<p>Enjoy! Feel free to contact me off-list with questions/bugs/things you've made/etc. And thanks to this group and the makers of libpd.</p>

<p>Dan</p>
]]></description>
   </item>
   <item>
      <title>libpd on iOS - Problems with OSC, udpreceive. Not receiving packets.</title>
      <link>http://createdigitalnoise.com/discussion/2330/libpd-on-ios-problems-with-osc-udpreceive-not-receiving-packets-</link>
      <pubDate>Sun, 05 May 2013 05:21:21 -0500</pubDate>
      <dc:creator>Nodepond</dc:creator>
      <guid isPermaLink="false">2330@/discussions</guid>
      <description><![CDATA[<p>Hello. I have problems, to make Open Source Control (OSC) working with libpd. Or more general, I experience difficulties receiving udp-packets in my patch.</p>

<p>I did compile libpd with a patch an everything works. Than I try to make OSC working in my patch. I tried it with dumpOSC and mr. peaches udpreceive. To use this modules, I downloaded and compiled both dumpOSC.c and udpreceive.c in my project. I also setup the modules in my code before using it, i.e. "udpreceive_setup();"</p>

<p>The modules compiled that way are also within the patch I use for the app - I am able to send debugging messages through this objects to print and to my xcode-console. So everything works fine, except receiving packets via udp.</p>

<p>When I try another udpreceive-code in c- / obj-c that I downloaded from the internet - that worked! So the problem is not a misconfiguration of the router or something.</p>

<p>I found this thread on a mailing list - maybe the source of the problem.. (That the regular-update-hook is not called in libpd) <a href="http://comments.gmane.org/gmane.comp.multimedia.puredata.general/88412" target="_blank" rel="nofollow">http://comments.gmane.org/gmane.comp.multimedia.puredata.general/88412</a> Did anyone else experienced that kind of problem?</p>

<p>I think for now I will implement the OSC-part of the app with a iOS-framework and send the reported messages to the patch... but having this all in one place (the pd-patch) would be much more convenient and much more portable as well!</p>
]]></description>
   </item>
   <item>
      <title>Crackling audio from iOS</title>
      <link>http://createdigitalnoise.com/discussion/2319/crackling-audio-from-ios</link>
      <pubDate>Thu, 02 May 2013 09:52:39 -0500</pubDate>
      <dc:creator>lexkon</dc:creator>
      <guid isPermaLink="false">2319@/discussions</guid>
      <description><![CDATA[<p>I'm not sure if this is a Pd issue or not but I'm getting crackling in my iOS app (when using the simulator) and was wondering if there is anythign I can do to counter this?</p>

<p>Thanks in advance</p>
]]></description>
   </item>
   <item>
      <title>libpd tool for Processing for easy export to Android or anywhere! (Google summer of code 2013)</title>
      <link>http://createdigitalnoise.com/discussion/2291/libpd-tool-for-processing-for-easy-export-to-android-or-anywhere-google-summer-of-code-2013</link>
      <pubDate>Mon, 22 Apr 2013 18:59:39 -0500</pubDate>
      <dc:creator>ReallyRad</dc:creator>
      <guid isPermaLink="false">2291@/discussions</guid>
      <description><![CDATA[<p>Hello everyone, 
I am thinking of making a proposal for a tool for libpd with Processing. I have had some headaches trying to use Processing and libpd for an Android soundtoy and I though it would be nice to have a tool in Processing to allow for easy export to Android. I think that would be a killer feature and not too hard (?) to implement. I posted it on Processing's forum
<a href="https://forum.processing.org/topic/libpd-tool-for-easy-export-to-android-app-or-anywhere" target="_blank" rel="nofollow">https://forum.processing.org/topic/libpd-tool-for-easy-export-to-android-app-or-anywhere</a></p>

<p>I am pretty fluent in Java and C++ (also puredata) and used to Processing as well, but I would appreciate a lot suggestions on how it should be done, both technically and workflow-wise!
cheers!
R.</p>
]]></description>
   </item>
   <item>
      <title>Adding JACK support to iOS libpd project</title>
      <link>http://createdigitalnoise.com/discussion/2309/adding-jack-support-to-ios-libpd-project</link>
      <pubDate>Mon, 29 Apr 2013 20:48:54 -0500</pubDate>
      <dc:creator>dreamless</dc:creator>
      <guid isPermaLink="false">2309@/discussions</guid>
      <description><![CDATA[<p>I know it's supposed to be trivial, but libpd has sheltered me from any real audio processing up until now and just worked. While adding audiobus was trivial because of its neat Audio Unit wrapper, it looks like for JACK I need to intercept the audio buffer somewhere and send it to the JACK server rather than Core Audio. And switch back to Core Audio when the server is shut down. Where would this fit into libpd?</p>
]]></description>
   </item>
   <item>
      <title>Meeblip as adjunct to add oscillators to existing analog synth?</title>
      <link>http://createdigitalnoise.com/discussion/2318/meeblip-as-adjunct-to-add-oscillators-to-existing-analog-synth</link>
      <pubDate>Tue, 30 Apr 2013 13:49:14 -0500</pubDate>
      <dc:creator>McQ</dc:creator>
      <guid isPermaLink="false">2318@/discussions</guid>
      <description><![CDATA[<p>So the idea goes like this...</p>

<p>Build a new ROM for the Meeblip that gets rid of everything else but the oscillators and run as many of those as possible with the resulting processing power. Use the knobs and switches on the faceplate to control offset from base midi pitch, waveform, level, etc. for each of the oscillators.</p>

<p>Then feed the same midi in to the Meeblip as you do to your analog synth, and take the output of the Meeblip and feed it into one of the processing stages (i.e before the filter and amp) of the synth.</p>

<p>Instant extra oscillators. Yes, some would be digital, but it would sure help the 1-oscillator wonders like the MiniBrute.</p>

<p>You could even do some pseudo polyphonic -- polytonic, I guess -- things by assigning an oscillator pitch to each midi note when multiple keys are pressed.</p>

<p>What do you think?</p>
]]></description>
   </item>
   <item>
      <title>Having trouble with external on Android</title>
      <link>http://createdigitalnoise.com/discussion/2304/having-trouble-with-external-on-android</link>
      <pubDate>Thu, 25 Apr 2013 17:53:12 -0500</pubDate>
      <dc:creator>filter</dc:creator>
      <guid isPermaLink="false">2304@/discussions</guid>
      <description><![CDATA[<p>Hi.
I've got a patch that works great on my PC, but it relies on filter~ from iemlib.  Following the hints here about referring to ScenePlayer, I've managed to get filter~ compiled for Android and included in my project.  It also gets added into the .apk along with the libpd libraries.</p>

<p>My problem is that I still get "error: ... couldn't create" when starting my program.   As far as I can tell, that refers to filter~.</p>

<p>I've seen mention of differences in names between Android and libpd, so I tried renaming libfilter~.so in various ways - filter~.so, filter_tilde.so, and others.</p>

<p>The extras that are come with libpd are named libwhatever~.so, so I figure that the default name ought to be correct.</p>

<p>Does any one know how I can find out what is wrong?</p>
]]></description>
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   <item>
      <title>dual meeblip micro</title>
      <link>http://createdigitalnoise.com/discussion/1418/dual-meeblip-micro</link>
      <pubDate>Thu, 05 Jul 2012 10:01:25 -0500</pubDate>
      <dc:creator>andrew.harper</dc:creator>
      <guid isPermaLink="false">1418@/discussions</guid>
      <description><![CDATA[I am working on a new design for having to micro in one box i will be running 1 volume pot dual gang 10k log which i guess is right also decided to use small rocker switches i decided to use for the shift knob leds which will come on when the switch is on here a template so farthis just the print text so far it maybe orange perspex or i may go for the apple look white .. here whats been done so far the its still need to be lined up ..<br /><a href="http://i1243.photobucket.com/albums/gg543/01012k7/MeeBlip/dualMeeblipmicro.jpg" target="_blank" rel="nofollow">http://i1243.photobucket.com/albums/gg543/01012k7/MeeBlip/dualMeeblipmicro.jpg</a>]]></description>
   </item>
   <item>
      <title>Python bindings / android?</title>
      <link>http://createdigitalnoise.com/discussion/2209/python-bindings-android</link>
      <pubDate>Thu, 11 Apr 2013 23:03:59 -0500</pubDate>
      <dc:creator>joelt</dc:creator>
      <guid isPermaLink="false">2209@/discussions</guid>
      <description><![CDATA[<p>I'm having trouble getting python with libpd to work... Or at least I think that's the case. I've run:
python setup.py build
python setup.py install</p>

<p>Which seem to work. After that I try running
python test.py
which dumps some stuff to the screen... Seems maybe to be working, but echo.py gives:
ImportError: No module named pyaudio</p>

<p>Also, how would I go about using the python bindings under android? I'd like to end up using them with Kivy. Ideas?</p>
]]></description>
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   <item>
      <title>ScenePlayer branch for relative indoor positioning</title>
      <link>http://createdigitalnoise.com/discussion/2306/sceneplayer-branch-for-relative-indoor-positioning</link>
      <pubDate>Sun, 28 Apr 2013 15:54:29 -0500</pubDate>
      <dc:creator>Nagasaki45</dc:creator>
      <guid isPermaLink="false">2306@/discussions</guid>
      <description><![CDATA[<p>Hello everyone!</p>

<p>In the past year I've been working on my MA thesis in Music Technology at Bar-Ilan University in which I explore new possibilities for music consumption through social interaction.</p>

<p>To make a long story short, I ended working on ScenePlayer to add Bluetooth awareness capabilities that can be used for relative indoor positioning (this is the way I used it).
Here is the source code
<a href="https://github.com/Nagasaki45/pd-for-android/tree/bluetooth" target="_blank" rel="nofollow">https://github.com/Nagasaki45/pd-for-android/tree/bluetooth</a>
Here are some information regarding using this branch of ScenePlayer
<a href="https://github.com/Nagasaki45/pd-for-android/wiki/ScenePlayer-Bluetooth-awareness-capabilities" target="_blank" rel="nofollow">https://github.com/Nagasaki45/pd-for-android/wiki/ScenePlayer-Bluetooth-awareness-capabilities</a>
Here you can find the abstract of my research
<a href="http://veillance.me/blog/2013/4/14/abstract-ieeeistas13-50" target="_blank" rel="nofollow">http://veillance.me/blog/2013/4/14/abstract-ieeeistas13-50</a>
If you interested in more information you are welcome to ask.</p>

<p>By the way #1, To where can I upload a demo scene that uses the technology?</p>

<p>By the way #2, after presenting the project in a conference last week two more artists show interest in the technology to use it on their own projects.</p>

<p>One last thing. <a rel="nofollow" href="/profile/PeterBrinkmann">@PeterBrinkmann</a>: Thanks a lot for your awesome work on libpd, ScenePlayer and your book, as well as for your help here in the forums. I asked some questions here few months ago where the development was still for demo app and you helped me a lot (which is not obvious at all as the main developer of the technology).</p>

<p>Hope to hear from you what you think about the idea?</p>

<p>Tom</p>
]]></description>
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   <item>
      <title>libpd, iOS, MIDI and a newbie</title>
      <link>http://createdigitalnoise.com/discussion/2261/libpd-ios-midi-and-a-newbie</link>
      <pubDate>Wed, 17 Apr 2013 12:09:44 -0500</pubDate>
      <dc:creator>dnigrin</dc:creator>
      <guid isPermaLink="false">2261@/discussions</guid>
      <description><![CDATA[<p>Hello all - I'm a newcomer to Pd, libpd and iOS/Objective C, but am well versed in Max (see my many creations at <a href="http://defectiverecords.com" target="_blank" rel="nofollow">http://defectiverecords.com</a>) and am pretty comfortable in Java.</p>

<p>I'm trying to test the waters of building an iOS app using libpd, that will read in MIDI data, do something with it, and then send it back out via MIDI as well.  I have no interest in doing anything on the audio side of things (at the moment).  I'm quite certain that I will pick up the Pd side of things on my own, but I need some help with the iOS/Objective C side of things, as well as the interactions with MIDI i/o on the device. I got Peter Brinkmann's excellent book, but right in the section that I want to explore ("MIDI Support in libpd") where it discusses connecting libpd to the MIDI API of the iOS platform, it basically says something to the effect of "this exercise is left to the user."  Argh, this is exactly the place that I need some help to get me going.</p>

<p>So:  could someone help me with a sample XCode project that basically illustrates how to receive incoming MIDI data from the device and route it to a Pd patch, and then take MIDI data from the Pd patch and send it to MIDI out of the device?</p>

<p>Thanks in advance,
Dan</p>
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      <title>Would you buy an open-source hackable 8 knob midi controller for $25?</title>
      <link>http://createdigitalnoise.com/discussion/2293/would-you-buy-an-open-source-hackable-8-knob-midi-controller-for-25</link>
      <pubDate>Tue, 23 Apr 2013 18:06:39 -0500</pubDate>
      <dc:creator>AldenM</dc:creator>
      <guid isPermaLink="false">2293@/discussions</guid>
      <description><![CDATA[<p>Hi all,</p>

<p>Been reading CDM forever, never posted here though.  I love synths, especially my analog ones, but I love my virtual ones too.  They frustrate me however, with their deep menus, and lack of dedicated knobs.  There are some solutions, like the $180 BCR2000, but I like the feel of real potentiometers much better than encoders, and $5.6/knob seems too expensive.  So I found a solution for myself, in the form of cheap little USB knob boxes.  They are small (2"x4"), lightweight, bus powered, and USB class compliant, so they happily work with any modern OS (including iOS).  They very much resemble 1/2 of a doepfer knob box (<a href="http://www.doepfer.de/presse/PD_grey.jpg" target="_blank" rel="nofollow">http://www.doepfer.de/presse/PD_grey.jpg</a>), only thinner, and with a microusb jack instead of traditional MIDI.</p>

<p>Anyways, they suit me quite well, and I was thinking about perhaps starting a kickstarter for them this summer, with a modest goal of 50 or 100 units.  I've had some interest from musicians geographically close to me, but I was wondering if this sort of thing would appeal to other people.  They work great for adding a dedicated controller to built-in ableton instruments that use the 8 knob interface.</p>

<p>Being an EE nerd, I originally intended to release it as a kit, without an enclosure, and with only the surface-mount microusb connector soldered by myself.  Now that I think of it, most musicians are not into soldering, and I could probably reach a wider audience selling a finished product with an enclosure.  That may drive the price point up to $30, but even then, the only thing that comes close is a korg nanokontrol, at double that, and it just does not fit what I need (lots of dedicated knobs for cheap cheap cheap so I can control my digitals like my analogs).  I would most definitely release it as open source hardware / open source software and encourage people to twiddle with it! A simpler version could just have a USB jack and 8 analog ins, for attaching, say, an IR sensor, an LDR, a flex sensor, an accelerometer, whatever you want really...</p>

<p>Are there other people that would be interested in this?  Would you buy a kit, or a pre-assembled model?  Would you buy it without an enclosure (make your own enclosure?)?</p>

<p>Thanks, and happy twiddlin' :)</p>
]]></description>
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      <title>The [ expr ] object can not be used in libpd. is it true?</title>
      <link>http://createdigitalnoise.com/discussion/1423/the-expr-object-can-not-be-used-in-libpd-is-it-true</link>
      <pubDate>Tue, 10 Jul 2012 16:15:47 -0500</pubDate>
      <dc:creator>jesi</dc:creator>
      <guid isPermaLink="false">1423@/discussions</guid>
      <description><![CDATA[The [ expr ] object can not be used in libpd. is it true? <br /><br />it logs out "Pd: error: ... couldn't create" in xcode :(]]></description>
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      <title>Background Audio?</title>
      <link>http://createdigitalnoise.com/discussion/1359/background-audio</link>
      <pubDate>Sat, 16 Jun 2012 11:06:08 -0500</pubDate>
      <dc:creator>dreamless</dc:creator>
      <guid isPermaLink="false">1359@/discussions</guid>
      <description><![CDATA[Hello,<br />I'm currently trying to get my app to play audio while in the background or when the screen is locked on my iOS devices. I tried following the instructions in another thread and changed the audio session category but it doesn't seem to be working. Is there something else that I need to do to get this working? Thank you. ]]></description>
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      <title>LibPD + Processing + Android tutorial</title>
      <link>http://createdigitalnoise.com/discussion/447/libpd-processing-android-tutorial</link>
      <pubDate>Fri, 19 Aug 2011 08:44:03 -0500</pubDate>
      <dc:creator>rjmarsan</dc:creator>
      <guid isPermaLink="false">447@/discussions</guid>
      <description><![CDATA[I wrote up a tutorial about working with all 3 a while ago, but never got around to posting it in it's own topic until now.<br /><br /><a href="https://docs.google.com/document/pub?id=1I5GitcgVZsJ_48EXASHbXwdScNwSWixMuzOPdh-swKY" target="_blank" rel="nofollow">https://docs.google.com/document/pub?id=1I5GitcgVZsJ_48EXASHbXwdScNwSWixMuzOPdh-swKY</a><br /><br />Let me know if anyone finds it useful.]]></description>
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      <title>libPd+processing+android application</title>
      <link>http://createdigitalnoise.com/discussion/2290/libpd-processing-android-application</link>
      <pubDate>Mon, 22 Apr 2013 05:18:29 -0500</pubDate>
      <dc:creator>abeshius</dc:creator>
      <guid isPermaLink="false">2290@/discussions</guid>
      <description><![CDATA[<p>Hello guys! Thanks to the enormous support extended by this community, the awesomeness of libpd and processing themselves and the millions of resources available on the web, we finally managed to publish a gridless sequencer app to the android play store. If you have an Android device running 4.0+, please go ahead and give it a spin. We faced countless problems during development, and would love to help out people who are going through the same(if we can). We are also opening up the source code for everyone to play around/hack/criticise.
Do let us know what you think!</p>

<p><a href="https://play.google.com/store/apps/details?id=com.twobigears.circlesynth" target="_blank" rel="nofollow">https://play.google.com/store/apps/details?id=com.twobigears.circlesynth</a></p>
]]></description>
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      <title>libpd, processing, and banging my head against the wall...</title>
      <link>http://createdigitalnoise.com/discussion/2170/libpd-processing-and-banging-my-head-against-the-wall-</link>
      <pubDate>Fri, 05 Apr 2013 11:40:37 -0500</pubDate>
      <dc:creator>geeetarguy</dc:creator>
      <guid isPermaLink="false">2170@/discussions</guid>
      <description><![CDATA[<p>I have been coding a sampling-synth in pd. I was planning on doing my GUI in Processing, with OSC, but am having an issue getting Puredatap5 to work.</p>

<p>I've cleared all trace of Processing and its folders from my Mac, and tried different versions of both Processing and the different versions of Puredatap5 floating around with no avail...</p>

<p>Does it currently work? Or should I be reassessing using Processing all together?</p>

<p>If there's any way you could point me in the right direction, I'd be ecstatic! I'm still learning to code, so I'm not really tied to any language in particular(though, I'm loving Pd...). Is there a better one for GUI that is okay with libpd and OSC? Python? Lua?</p>

<p>Thank you in advance!</p>
]]></description>
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   <item>
      <title>Simple instrument patch for Android</title>
      <link>http://createdigitalnoise.com/discussion/2288/simple-instrument-patch-for-android</link>
      <pubDate>Sat, 20 Apr 2013 14:29:59 -0500</pubDate>
      <dc:creator>DigCamara</dc:creator>
      <guid isPermaLink="false">2288@/discussions</guid>
      <description><![CDATA[<p>I have developed an app for Android called imSynt (image Synesthesia). It takes any image on the phone (photos mainly, of course) and transforms it into "music". To accomplish this, I'm using libpd with a patch I adapted from another site. To control the notes it's playing I'm using the midi input functionality of pd;in other words: to play a note I'm using "notein", to change the instrument I'm using "pgmin".</p>

<p>The next step for my app is to enable the user to add their own patches to the mix. I have already done part of the necessary work but I need to find/create a good-sounding patch that I can adapt to my app. It would need to have 5 instruments or so and sound a bit different from the one I'm already using.</p>

<p>The questions would be:</p>

<ol>
<li>Where can I find a good tutorial on creating my own patch so it sounds like a distinct instrument?</li>
<li>Failing that, where can I find a good patch that already contains 5 or more good instruments which can be used in my app?</li>
</ol>
]]></description>
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   <item>
      <title>Things That Will Shortly Make Planet MeeBlip a Happier Place</title>
      <link>http://createdigitalnoise.com/discussion/2287/things-that-will-shortly-make-planet-meeblip-a-happier-place</link>
      <pubDate>Sat, 20 Apr 2013 06:34:40 -0500</pubDate>
      <dc:creator>peter</dc:creator>
      <guid isPermaLink="false">2287@/discussions</guid>
      <description><![CDATA[<p>So, we're aware we've been a bit silent lately. James and I run MeeBlip together, and sometimes being two people is tough. So, we're working on making things more active this summer. What will be changing, each making a big difference in our lives and how we can help MeeBlip work for you:</p>

<ol>
<li><p>Fixing the forums. I've been working with a great developer here in Berlin, and we're finishing testing on a registration process to block spammers. That will be followed with other improvements. I actually really love Vanilla, but that means some improvements will make it possible to really use the stuff we like about it.</p></li>
<li><p>New hardware, starting with a new MeeBlip micro with onboard USB programmability, shipping in late May. I'll have a post on this up Monday.</p></li>
<li><p>More blog posts, forum interaction to come! With shipping and hardware in order, we have a lot to talk about.</p></li>
</ol>

<p>There are also some further improvements to how we ship from Europe, in making it easier to do so and keeping inventory here so we don't run out of stock (as happened to us last month in the sold-out SE run.)</p>

<p>Got questions or suggestions? Fire away.</p>

<p>And yes, while I continue to manually delete spam, that means it'll be easier to talk very, very soon.</p>
]]></description>
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