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Wii Remote Music + Visual Control

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PeterKirn
Posted: Sat Dec 09, 2006 2:12 am Reply with quote
Site Admin Joined: 03 Feb 2006 Posts: 822 Location: New York, NY
Anyone with a Wii remote who wants some help getting it to send MIDI, OSC, and gamer control data to music and visual apps, feel free to chat here! I'm working on my own explorations and will share some tutorials / code.

Oh, yeah, and so I'm not a complete dork, I'd better make sure I have an actual Wii to go with this controller soon.
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bliss
Posted: Sat Dec 09, 2006 3:49 am Reply with quote
Joined: 03 Aug 2006 Posts: 695 Location: Here.
PeterKirn wrote:

Oh, yeah, and so I'm not a complete dork, I'd better make sure I have an actual Wii to go with this controller soon.


Laughing Oh, my lip... My lip!
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PeterKirn
Posted: Sat Dec 09, 2006 3:33 pm Reply with quote
Site Admin Joined: 03 Feb 2006 Posts: 822 Location: New York, NY
Well, so far the controllers are proving nearly as hard to find as the game systems!

I'm sure by January we'll all be happily playing Wind Waker. Wink

In fact, better get this thing hacked to use as a musical controller *now*, because once I have the system I may be a little ... erm ... distracted. So much goodness. Someone is already talking about the PS3 controller for music, but, let's face it, part of the appeal here is that the game system is so much fun.
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bliss
Posted: Sat Dec 09, 2006 7:19 pm Reply with quote
Joined: 03 Aug 2006 Posts: 695 Location: Here.
Hey, you're right! It's not just the games, it's the system itself that has such appeal. Seems Nintendo has learned a thing or two from Apple with its iPod. I really want a Wii (lol) and I don't even know what games it has to offer that I might like. Smile
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PeterKirn
Posted: Sat Dec 09, 2006 10:54 pm Reply with quote
Site Admin Joined: 03 Feb 2006 Posts: 822 Location: New York, NY
Aboslutely! Well, and Nintendo has learned a lot from their two decades in the game business, too. Aside from some great industrial design, they popularized all the current controller layouts (d-pad and analog stick, things we take for granted now), and in game design, everything from power ups to jumping as we now know it had vital connections to their titles. Clearly, the GameCube was a misstep (though with a handful of terrific titles), but they do seem back on course. The modern Nintendo seems to be one that will admit it made mistakes.

What's interesting to me is the connection between music and game controllers. I think the fact that you can take six toggle buttons, essentially, and get endless fun out of them is pretty incredible, and akin to what you have to do when designing sound patches and assigning MIDI controllers and making, essentially, interactive music -- to do more with less.
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funnelbc
Posted: Sun Dec 10, 2006 3:34 am Reply with quote
Joined: 03 Feb 2006 Posts: 48 Location: Melbourne, Australia
I have a wii, and I'm intrigued by this concept - however zelda is sucking up time like a crazy thing. I cannot explain just how addictive it is. I went to put in my other game (call of duty 3) and i found myself putting zelda back in the drive. I gave up, and put in another solid couple of hours into zelda.

I think once zelda is finished I can come back to this and actually give it a proper go!

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PeterKirn
Posted: Sun Dec 10, 2006 2:03 pm Reply with quote
Site Admin Joined: 03 Feb 2006 Posts: 822 Location: New York, NY
Okay, you heard it here first, then. Our instructions to using the Wii controller for music.

1. Do NOT buy a Wii.
2. Buy only a Wii controller.
3. Hope you have Windows. Life will be easier. (Well, for once ... no guarantee about the other 99% of the time.)

Alternatively, if you already have a Wii:

1. Finish Zelda. Hope there aren't lots of random sidequests at the end like in Wind Waker.
2. Begin to work with Wii controller for music. Take frequency breaks for party games on Wii.
3. Enjoy your new, happier life.
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thompsotd
Posted: Tue Dec 12, 2006 11:05 am Reply with quote
Joined: 07 Apr 2006 Posts: 87 Location: West Palm Beach
I don't have a Wii remote, but here is a Max patch that was obviously made for use with Max on a Mac:

http://www.iamas.ac.jp/~aka/max/#aka_wiiremote

(info courtesy of the Cycling '74 Forums)

Tim
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PeterKirn
Posted: Wed Dec 13, 2006 1:28 am Reply with quote
Site Admin Joined: 03 Feb 2006 Posts: 822 Location: New York, NY
Whoooooa.

I'll be giving that a try. I think they just ported the DarwiinRemote code, after all ... was some speculation about that possibility.
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thompsotd
Posted: Wed Dec 13, 2006 9:38 am Reply with quote
Joined: 07 Apr 2006 Posts: 87 Location: West Palm Beach
That's what I figured. I giving a course next semester on interactive performance technologies--guess I should try to get my hands on a Wii controller.

BTW, not having a Wii, I'm not sure--but I imagine that it would not be too difficult to replicate the functionality (for the purposes of outputting raw data, not for playing Nintendo games) with a small homebrew device? What are we talking about here--tilt, accelerometers...

Nevertheless, for students there's just something cool about waving a commercial game controller around to play an acoustic piano or move audio around in a space...
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PeterKirn
Posted: Wed Dec 13, 2006 11:15 am Reply with quote
Site Admin Joined: 03 Feb 2006 Posts: 822 Location: New York, NY
Not hard at all to homebrew this device -- just more expensive. For raw data, you'd want bluetooth transmitter capability, dual accelerometers, dual force sensors (can't recall the exact type, but can let you know), at a bare minimum -- none of those being cheap sensors. Not to mention the buttons and infrared bar. But I think you could do a more basic version for around $60, not including adding a Bluetooth receiver. I've got a chip here ... it's on my January list.

See sparkfun.com, which also has a $450 version that can best even the Wii. Smile

And, of course, it's close enough that some of the software you put together could easily be adapted from one to the other.
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brett
Posted: Tue Jul 31, 2007 10:21 pm Reply with quote
Joined: 31 Jul 2007 Posts: 1
I just picked up a wii and it works great on my MBP in OSX but I'm having problems in bootcamp. The default bluetooth drivers can pick up the Wii, but glovepie and winremote can't detect the remote. I've tried bluesoleil, but it can't seem to find the internal bluetooth device in the MBP. Any solutions.
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PeterKirn
Posted: Tue Jul 31, 2007 10:38 pm Reply with quote
Site Admin Joined: 03 Feb 2006 Posts: 822 Location: New York, NY
Sometimes syncing is weird. How are you syncing? Are you using the front buttons or the red sync button inside the battery case?

I don't know that BlueSoleil is compatible with the MBP internal BT card; have you heard of that working?

Sorry I'm not more helpful. Haven't tried this particular configuration yet.
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adambomb
Posted: Wed Aug 08, 2007 1:49 pm Reply with quote
Joined: 16 Apr 2007 Posts: 70
from what my friend showed me on his mac, the wii can be assigned to any key on the keyboard, (including the mouse), so you'd just want to bind those keys to your audio program and have fun. I can't think of how to actually perform live music with it, though. But it'd be good for running loops and such.

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bliss
Posted: Fri Aug 24, 2007 5:01 pm Reply with quote
Joined: 03 Aug 2006 Posts: 695 Location: Here.
A little off-topic, okay, WAY off-topic, I just read about Star Wars: Lightsaber for Wii. That's seems pretty cool. If they do it, and do it right, it will be an amazing game. Probably will take you guys away from your regularly scheduled programming more than I am at the moment. Razz
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