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| atomic_afro |
Posted: Thu Mar 06, 2008 4:16 pm |
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Joined: 25 Mar 2006
Posts: 431
Location: Bellingham, WA (Home of Edirol USA!)
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via Gizmodo:
Quote: • Apple combined mouse and keyboard Cocoa with our multitouch knowledge to build Cocoa touch for the iPhone SDK.
• Core OS has the OS X Kernel, Lib System, BSD TCP/IP, Sockets, Security, Power Mgmt, Keychain, Certificates, File System, Bonjour
• Took everything we knew about creating stuff with Cocoa and everything about a touch API for iPhone to build Cocoa Touch
• Cocoa is great, but based on mouse & keyboard input
• Used all of the above (except Cocoa) for iPhone OS
• Cocoa, Media, Core Services, CoreOS
• Has all audio/video capabilities: Core Audio, OpenAL, Audio Mixing, Audio Recording, Video Playback, JPG/PNG/TIFF, PDF, Quartz (2D) Core Animation, OpenGL ES
• "The Media layer is everything you'd expect from Apple"
• Also include SQLite, Core Location
• Cocoa Touch: Multi-Touch events/controls, Accelerometer, View Hierarchy, Localization, Alerts, Web View, People Picker, Image Picker, Camera
• Everything is hardware accelerated for performance and long battery life
• OpenGL ES is the embedded version of OpenGL, "absolute screamer" on the iPhone
• Started there and enhanced it to work with the iPhone
• Xcode is our dev environment and what we use to build everything for Mac OS X
• "This is the architecture of the iPhone OS. It is the most advanced platform out there for mobile devices. We are YEARS ahead of any other platform for mobile devices."
• Integrated documentation, "Shipping a lot of great documentation with the SDK, and you can access it within the software"
• Project management, integrated source control
• Xcode will now code complete for the APIs in the SDK
• Can connect to iPhone like the remote debugger and see live performance of your app on your Mac from the iPhone
• Instruments: "Comprehensive suite of performance analysis tools"
• Do code connections within Interface Builder, connect it right to the code
• All the controls from Cocoa Touch are built right into Interface Builder
• Interface Builder: "Makes building your user interface as simple as drag-and-drop"
• Remote debugger--plug in your iPhone, run it on the iPhone live, but debug from the Mac
• Run your iPhone app in the simulator on your Mac, works great side-by-side with Xcode
• Introducing brand new iPhone dev tool: iPhone Simulator
• See peaks and valleys, realtime data, timeline view, multiple data tracks
So in a sense, it looks like the iPhone is almost identical developer-wise to OSX proper.
Does this mean that we could start seeing "pocket-sized" versions of our favorite OSX & Cross-platform sequencers/environments like Ableton Live, Logic, Reaktor, Max/MSP, Bidule, Energy XT, and Reason?
Perhaps we could even see full-on support for Audio-Units instruments and effects in such pocket-sequencers in the near future! (of course we're far from having something like Kontakt 3 running at full spec on such a low-powered device).
I particularly like the idea of having a iPhone optimized version of Reason as it's vertical rack-aesthetic and low system requirements are a perfect fit for the form-factor.
What do you guys think? One thing is for certain: Pocket Sequencers on the iPhone/iPod Touch are going to make those on the Palm look like Windows 95.
Most you guys know I'm pretty far from being an Apple fanboy.... but this is making me go !!!!!!!!! |
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| atomic_afro |
Posted: Thu Mar 06, 2008 4:19 pm |
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Joined: 25 Mar 2006
Posts: 431
Location: Bellingham, WA (Home of Edirol USA!)
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Hell, just imagine Audacity on the iPhone! Haven't you ever wanted to fix a couple of samples by just touching them and dragging them to the right spot? Plus with the iPhone you could do field recording/editing via the built-in mic, then touch them up with Audacity... then publish them via safari!
This is going to change mobile podcasting.... no mobile computing even! |
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| guidedbyVOIP |
Posted: Thu Mar 06, 2008 8:20 pm |
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Joined: 18 Feb 2008
Posts: 71
Location: NC
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I plan on buying a Modbook. Touch screen what? Drag and drop who? Record/editing? yesyesyes
SDK will be cool if I ever pick up a 3G iPhone (whenever). |
_________________ http://www.myspace.com/hillandgulf
//Hardware: MacBook CoreDuo 1.83GHz, Yamaha MW10c, M-Audio 410, Monome 40h, FCB1010, Samson Condensor Mic
//Software: Ableton Live, Reason 4.0, Cubase
//Play: Strat clone, Bass, microKorg, Sitar, Banjo |
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| bliss |
Posted: Sat Mar 08, 2008 5:54 pm |
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Joined: 03 Aug 2006
Posts: 695
Location: Here.
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| Yeah, I read about it over at Wired.com, afro. Thought that Peter would run with it in some direction related to music. |
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| atomic_afro |
Posted: Sun Mar 09, 2008 3:12 pm |
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Joined: 25 Mar 2006
Posts: 431
Location: Bellingham, WA (Home of Edirol USA!)
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| bliss |
Posted: Tue Mar 11, 2008 6:57 pm |
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Joined: 03 Aug 2006
Posts: 695
Location: Here.
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Haha! Nice job, afro.  |
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| 7oi |
Posted: Thu Mar 27, 2008 11:42 am |
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Joined: 25 Mar 2008
Posts: 76
Location: Iceland
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| haha, good luck working with that! compare the buttons to the fingers. "your fingers are too fat to dial" kinda thing... |
_________________ jói fr.
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| atomic_afro |
Posted: Thu Mar 27, 2008 12:17 pm |
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Joined: 25 Mar 2006
Posts: 431
Location: Bellingham, WA (Home of Edirol USA!)
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True. Naturally whatever music apps come out for the iPhone have to take the nature of the form-factor (and finger width) into account.  |
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| guidedbyVOIP |
Posted: Thu Mar 27, 2008 9:43 pm |
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Joined: 18 Feb 2008
Posts: 71
Location: NC
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well, if you have multi-touch display (a la newer touch pads) you could easily zoom +/- with a pinch open/close action. those small knobs could be "grabbed" and turned manually. push sliders up and down. the idea is intriguing. add also perhaps a little tactile feedback if that becomes a feature?
no doubt, you are right that the interface effects the applications, but much is to come from the portable arena. with everything thats already packed into that device and with more to come...multi-touch, vox-command, piezoelectrics/accelerometers....thats the beginning. k, im gonna go dream a little about this one  |
_________________ http://www.myspace.com/hillandgulf
//Hardware: MacBook CoreDuo 1.83GHz, Yamaha MW10c, M-Audio 410, Monome 40h, FCB1010, Samson Condensor Mic
//Software: Ableton Live, Reason 4.0, Cubase
//Play: Strat clone, Bass, microKorg, Sitar, Banjo |
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| StrandedHand |
Posted: Fri Apr 25, 2008 1:03 pm |
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Joined: 17 Jul 2006
Posts: 46
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I think the idea of real music applications on the iPhone / iPod Touch platform is really appealing. I know that there are people out there toying with ideas. I just hope that some really innovative applications get released in June on the app store and that has the effect of inspiring even more developers to join in on developing audio and music applications.
The platform could become a real step forward in mobile music. |
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| dead_red_eyes |
Posted: Fri Apr 25, 2008 1:18 pm |
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Joined: 21 Jan 2007
Posts: 560
Location: PDX, OR
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| Afro, seeing Reason on that iPhone just made me giggle. Thank you sir. |
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